I recently saw it climb up the Steam charts, with the latest figure topping 500K copies sold. That caught my eye. But more than raw popularity, I was intrigued by the idea of a game with a bit of TerrariaFerocious bosses and cutthroat invaders lie at the heart of Keeper’s Toll and its perilous lands. All of the bosses, mini bosses, and invaders y
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SOUL COVENANT hoped to adapt the collection' hallmark melee battle and colossal monsters into a VR-indigenous expertise, but its obsessive adherence to repetitive wave-primarily based missions and cumbersome narrative make it really feel extra like it's two ft firmly planted within the flatscreen period, and never the immersive, very first-individu
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Mid-air course correction plus additional vertical and horizontal movement is a very powerful ability to have in a game where quick and precise platforming is rewarded. It's even secretly a triple jump -- grappling a platform or wall with your whip will reset your mid-air jump, allowing you to jump > jump > whip grapple > jump again!There are three